Can Second Life be Second Business?
Kent Newsome is on a roll lately.
In his latest post he rags a little on Steve Rubel for saying that he believes
. . . that 3D virtual worlds are going to become a place where people will increasingly spend time and conduct business online.
It’s a fair enough skeptical look that he presents, but in all fairness to Steve who says,
,Second Life is like Geocities was in 1998 - a big idea, but a little ahead of its time. I suspect that within a year or two robust 3D virtual worlds will eventually get far easier to use and run completely in a browser. Then they will become more mainstream.
I think there are a couple of major questions to consider.
The most important is whether these 3D worlds will ever provide a richer experience than a web-based collaboration. If not, then Kent is right.
Right now it seems is more productive to use “traditional” means of online collaboration to accomplish things.
But here is a little anecdote.
One day I knew that a conference being webcast on the west coast was happening and that I was interested. I also knew that Kosso (Koz Faraina) was simulcasting it in Second Life. So I signed on and joined a group of five or six others and it was a much better experience than watching the webcast alone.
Second Life is embryonic, but it’s the potential that has people excited, I think.
No, it’s not a viable threat to online collaboration yet. But online collaboration itself is the future of business, and when the day comes that a 3D world is as easily accesible as other online collaboration tools and provides a richer environment to do business, then it will be a place to do serious business.
It may not happen, but it’s certainly possible.
